2016年12月23日 星期五

莊家

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using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour {
Text mytxt;
Text mytxt1;
Text mytxt2;
Text mytxt3;
Text mytxt4;
Text mytxt5;
Text mytxt6;
int mymoney1=0;
int mymoney2=0;
int mymoney4=0;
int mymoney3=100;
// Use this for initialization
void Start () {

mytxt=   GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
mytxt1 = GameObject.Find ("Canvas/Panel/Text1").GetComponent<Text> ();
mytxt2 = GameObject.Find ("Canvas/Panel/Text2").GetComponent<Text> ();
mytxt3 = GameObject.Find ("Canvas/Panel/Text3").GetComponent<Text> ();
mytxt4 = GameObject.Find ("Canvas/Panel/Text7").GetComponent<Text> ();
mytxt5 = GameObject.Find ("Canvas/Panel/Text4").GetComponent<Text> ();
mytxt6 = GameObject.Find ("Canvas/Panel/Text5").GetComponent<Text> ();
mytxt2.text =mymoney1.ToString ();
mytxt3.text = mymoney2.ToString ();
mytxt4.text = mymoney3.ToString ();
mytxt5.text = mymoney4.ToString ();

}

// Update is called once per frame
void Update () {

}

public void myfun()
{
int num=0,num1=0,num2=0;


num=Random.Range(0,2);

if (num == 0) {
num1 = 1;
num2 = 0;
mymoney3 = mymoney3 + mymoney1 - mymoney2 + mymoney4;
mymoney1 = mymoney1 - mymoney1;
mymoney2 = mymoney2 * 2;
mymoney4 = mymoney4 - mymoney4;
} else if (num == 1) {
num1 = 0;
num2 = 0;
mymoney3 = mymoney3 + mymoney2 - mymoney1 + mymoney4;
mymoney1 = mymoney1 * 2;
mymoney2 = mymoney2 - mymoney2;
mymoney4 = mymoney4 - mymoney4;
} else if (num2 == 1) {
num1 = 0;
num2 = 0;
mymoney3 = mymoney3 + mymoney2 + mymoney1 - mymoney4;
mymoney1 = mymoney1 - mymoney1;
mymoney2 = mymoney2 - mymoney2;
mymoney4 = mymoney4 * 2;
}

mytxt.text = num.ToString ();
mytxt1.text = num1.ToString ();
mytxt5.text = num2.ToString ();

mytxt2.text =mymoney1.ToString ();
mytxt3.text = mymoney2.ToString ();
mytxt4.text = mymoney3.ToString ();
mytxt6.text = mymoney4.ToString ();

//Image img = GameObject.Find ("Image").GetComponent<Image> ();
//img.color = UnityEngine.Color.red;
//mytxt1.text =Random.Range(1,2).ToString();
//float translation = Time.deltaTime * 10;
}


public void myfun1()
{
mymoney1 = mymoney1 + 1;
mytxt2.text = mymoney1.ToString ();

}
public void myfun2()
{
mymoney2 = mymoney2 + 1;

mytxt3.text = mymoney2.ToString ();
}
public void myfun3()
{
mymoney4 = mymoney4 + 1;

mytxt5.text = mymoney4.ToString ();
}


}

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