2016年10月28日 星期五
2016年10月14日 星期五
計時器
~~~~~~~~~~~~~~~~~~~~~~~~~X~~~~~~~~~~~~~~~~~~~~~~~~~
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System;
public class x : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
public void myfun(){
Text mytext = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text> ();
mytext.text = Time.time.ToString ();
Time.timeScale = 1 ;
}
}
~~~~~~~~~~~~~~~~~~~~~~~~~~Y~~~~~~~~~~~~~~~~~~~~~~~~~~
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class y : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
public void myfun(){
Text mytxt = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text>();
//mytxt.text =Random.Range(1,4).ToString();
mytxt.text =Time.time.ToString();
//float translation = Time.deltaTime * 10;
Time.timeScale = 0 ;
}
}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Z~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class z : MonoBehaviour {
public bool timerOn = true;
float time;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if (timerOn)
{
time += Time.deltaTime;
}
Text mytxt = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text>();
//mytxt.text =Random.Range(1,4).ToString();
mytxt.text =Time.time.ToString();
}
}
~~~~~~~~~~~~~~~~~~Countdown~~~~~~~~~~~~~~~~~~~~~~~~~~~~
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System.Globalization;
using System;
public class conutdown : MonoBehaviour {
public Text mytext;
public Text mytxt;
private float myTime = 0f;
private bool isFinish = false;
// Use this for initialization
void Start () {
myTime = float.Parse (mytext.text, CultureInfo.InvariantCulture.NumberFormat);
}
// Update is called once per frame
void Update () {
if(myTime>0f)
{
myTime -= Time.deltaTime;
int myNumber = (int)myTime;
mytext.text = myNumber.ToString();
}
else{
if(!isFinish){
print ("time out");
mytext.text="0";
isFinish=true;
}
}
mytxt.text = System.DateTime.Now.ToString ();
}

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System;
public class x : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
public void myfun(){
Text mytext = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text> ();
mytext.text = Time.time.ToString ();
Time.timeScale = 1 ;
}
}
~~~~~~~~~~~~~~~~~~~~~~~~~~Y~~~~~~~~~~~~~~~~~~~~~~~~~~
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class y : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
public void myfun(){
Text mytxt = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text>();
//mytxt.text =Random.Range(1,4).ToString();
mytxt.text =Time.time.ToString();
//float translation = Time.deltaTime * 10;
Time.timeScale = 0 ;
}
}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Z~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class z : MonoBehaviour {
public bool timerOn = true;
float time;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if (timerOn)
{
time += Time.deltaTime;
}
Text mytxt = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text>();
//mytxt.text =Random.Range(1,4).ToString();
mytxt.text =Time.time.ToString();
}
}
~~~~~~~~~~~~~~~~~~Countdown~~~~~~~~~~~~~~~~~~~~~~~~~~~~
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System.Globalization;
using System;
public class conutdown : MonoBehaviour {
public Text mytext;
public Text mytxt;
private float myTime = 0f;
private bool isFinish = false;
// Use this for initialization
void Start () {
myTime = float.Parse (mytext.text, CultureInfo.InvariantCulture.NumberFormat);
}
// Update is called once per frame
void Update () {
if(myTime>0f)
{
myTime -= Time.deltaTime;
int myNumber = (int)myTime;
mytext.text = myNumber.ToString();
}
else{
if(!isFinish){
print ("time out");
mytext.text="0";
isFinish=true;
}
}
mytxt.text = System.DateTime.Now.ToString ();
}
2016年10月7日 星期五
Unity 猜拳
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class XXX : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
public void myfun()
{
int num = Random.Range(1,4);
Text mytxt = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text> ();
mytxt.text = num.ToString ();
Image Imgy = GameObject.Find ("Canvas/Panel/Image").GetComponent<Image>();
Imgy.sprite=Resources.Load<Sprite>("Image/"+num) as Sprite;
}
}
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class XXX : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
public void myfun()
{
int num = Random.Range(1,4);
Text mytxt = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text> ();
mytxt.text = num.ToString ();
Image Imgy = GameObject.Find ("Canvas/Panel/Image").GetComponent<Image>();
Imgy.sprite=Resources.Load<Sprite>("Image/"+num) as Sprite;
}
}
C# 猜拳
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace WindowsFormsApplication2
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
Random crandom = new Random();
int myrandom = crandom.Next();
int c =myrandom%3+1 ;
textBox1.Text = "亂數" + c.ToString();
if (c == 1)
{
button2.Visible = true;
button3.Visible = false;
button4.Visible = false;
}
if (c == 2)
{
button2.Visible = false;
button3.Visible = true;
button4.Visible = false;
}
if (c == 3)
{
button2.Visible = false;
button3.Visible = false;
button4.Visible = true;
}
}
private void button2_Click(object sender, EventArgs e)
{
}
private void Form1_Load(object sender, EventArgs e)
{
button2.Visible = false;
button3.Visible = false;
button4.Visible = false;
}
private void textBox1_TextChanged(object sender, EventArgs e)
{
}
}
}
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace WindowsFormsApplication2
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
Random crandom = new Random();
int myrandom = crandom.Next();
int c =myrandom%3+1 ;
textBox1.Text = "亂數" + c.ToString();
if (c == 1)
{
button2.Visible = true;
button3.Visible = false;
button4.Visible = false;
}
if (c == 2)
{
button2.Visible = false;
button3.Visible = true;
button4.Visible = false;
}
if (c == 3)
{
button2.Visible = false;
button3.Visible = false;
button4.Visible = true;
}
}
private void button2_Click(object sender, EventArgs e)
{
}
private void Form1_Load(object sender, EventArgs e)
{
button2.Visible = false;
button3.Visible = false;
button4.Visible = false;
}
private void textBox1_TextChanged(object sender, EventArgs e)
{
}
}
}
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