2016年12月29日 星期四

開獎瞜wwww


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using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour {
Text mytxt;
Text mytxt1;
Text ctxt;
Text ctxt1;
Text ctxt2;
Text c1txt;
Text c2txt;
Text c3txt;
int Mmoney=0;
int cmoney1=0;
int cmoney2=0;
int cmoney3=0;
// Use this for initialization
void Start () {
Mmoney = 138;
mytxt=GameObject.Find("Canvas/Panel/Button/Text").GetComponent<Text>();
mytxt1=GameObject.Find("Canvas/Panel/Button (1)/Text").GetComponent<Text>();
ctxt=GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
ctxt1=GameObject.Find("Canvas/Panel/Text (1)").GetComponent<Text>();
ctxt2 = GameObject.Find ("Canvas/Panel/Text (2)").GetComponent<Text> ();
c1txt=GameObject.Find("Canvas/Panel/Button (2)/Text").GetComponent<Text>();
c2txt=GameObject.Find("Canvas/Panel/Button (3)/Text").GetComponent<Text>();
c3txt = GameObject.Find ("Canvas/Panel/Button (5)/Text").GetComponent<Text> ();
}

// Update is called once per frame
void Update () {
mytxt.text = Mmoney.ToString();
c1txt.text=cmoney1.ToString();
c2txt.text=cmoney2.ToString();
c3txt.text = cmoney3.ToString ();
}
public void myfun() {
Mmoney = Mmoney + 1;

}
public void mygame() {
int rnum;
rnum = Random.Range (0, 3);
mytxt1.text = rnum.ToString();
if (rnum == 0)
{
ctxt.text = "1";
ctxt1.text = "0";
ctxt2.text="0";
cmoney1 = cmoney1 * 2;
cmoney2 = 0;
cmoney3 = 0;
Image img = GameObject.Find ("Image").GetComponent<Image> ();
Image img1 = GameObject.Find ("Image (1)").GetComponent<Image> ();
Image img2 = GameObject.Find ("Image (2)").GetComponent<Image> ();
img.color = new Color(1.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
img1.color = new Color(0.0F, 0.0F, 0.0F, 1.0F);
img2.color = new Color(0.0F, 0.0F, 0.0F, 1.0F);
}
if (rnum == 1)
{
ctxt.text = "0";
ctxt1.text = "1";
ctxt2.text="0";
cmoney2 = cmoney2 * 2;
cmoney1 = 0;
cmoney3 = 0;
Image img = GameObject.Find ("Image").GetComponent<Image> ();
Image img1 = GameObject.Find ("Image (1)").GetComponent<Image> ();
Image img2 = GameObject.Find ("Image (2)").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
img1.color = new Color(1.0F, 0.0F, 0.0F, 1.0F);
img2.color = new Color(0.0F, 0.0F, 0.0F, 1.0F);
}
if (rnum == 2) {
ctxt.text = "0";
ctxt1.text = "0";
ctxt2.text = "1";
cmoney1 = 0;
cmoney2 = 0;
cmoney3 = cmoney3 * 2;
Image img = GameObject.Find ("Image").GetComponent<Image> ();
Image img1 = GameObject.Find ("Image (1)").GetComponent<Image> ();
Image img2 = GameObject.Find ("Image (2)").GetComponent<Image> ();
img.color = new Color (0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
img1.color = new Color (0.0F, 0.0F, 0.0F, 1.0F);
img2.color = new Color (1.0F, 0.0F, 0.0F, 1.0F);
}
}
public void c1() {
cmoney1=cmoney1+1;

Mmoney = Mmoney - 1;

}
public void c2() {
cmoney2=cmoney2+1;

Mmoney = Mmoney - 1;
}
public void c3() {
cmoney3 = cmoney3 + 1;
Mmoney = Mmoney - 1;
}
public void XXX(){
Mmoney = Mmoney + cmoney1 + cmoney2+cmoney3;
cmoney1 = cmoney1 - cmoney1;
cmoney2 = cmoney2 - cmoney2;
cmoney3 = cmoney3 - cmoney3;
}
}

2016年12月23日 星期五

莊家

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using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour {
Text mytxt;
Text mytxt1;
Text mytxt2;
Text mytxt3;
Text mytxt4;
Text mytxt5;
Text mytxt6;
int mymoney1=0;
int mymoney2=0;
int mymoney4=0;
int mymoney3=100;
// Use this for initialization
void Start () {

mytxt=   GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
mytxt1 = GameObject.Find ("Canvas/Panel/Text1").GetComponent<Text> ();
mytxt2 = GameObject.Find ("Canvas/Panel/Text2").GetComponent<Text> ();
mytxt3 = GameObject.Find ("Canvas/Panel/Text3").GetComponent<Text> ();
mytxt4 = GameObject.Find ("Canvas/Panel/Text7").GetComponent<Text> ();
mytxt5 = GameObject.Find ("Canvas/Panel/Text4").GetComponent<Text> ();
mytxt6 = GameObject.Find ("Canvas/Panel/Text5").GetComponent<Text> ();
mytxt2.text =mymoney1.ToString ();
mytxt3.text = mymoney2.ToString ();
mytxt4.text = mymoney3.ToString ();
mytxt5.text = mymoney4.ToString ();

}

// Update is called once per frame
void Update () {

}

public void myfun()
{
int num=0,num1=0,num2=0;


num=Random.Range(0,2);

if (num == 0) {
num1 = 1;
num2 = 0;
mymoney3 = mymoney3 + mymoney1 - mymoney2 + mymoney4;
mymoney1 = mymoney1 - mymoney1;
mymoney2 = mymoney2 * 2;
mymoney4 = mymoney4 - mymoney4;
} else if (num == 1) {
num1 = 0;
num2 = 0;
mymoney3 = mymoney3 + mymoney2 - mymoney1 + mymoney4;
mymoney1 = mymoney1 * 2;
mymoney2 = mymoney2 - mymoney2;
mymoney4 = mymoney4 - mymoney4;
} else if (num2 == 1) {
num1 = 0;
num2 = 0;
mymoney3 = mymoney3 + mymoney2 + mymoney1 - mymoney4;
mymoney1 = mymoney1 - mymoney1;
mymoney2 = mymoney2 - mymoney2;
mymoney4 = mymoney4 * 2;
}

mytxt.text = num.ToString ();
mytxt1.text = num1.ToString ();
mytxt5.text = num2.ToString ();

mytxt2.text =mymoney1.ToString ();
mytxt3.text = mymoney2.ToString ();
mytxt4.text = mymoney3.ToString ();
mytxt6.text = mymoney4.ToString ();

//Image img = GameObject.Find ("Image").GetComponent<Image> ();
//img.color = UnityEngine.Color.red;
//mytxt1.text =Random.Range(1,2).ToString();
//float translation = Time.deltaTime * 10;
}


public void myfun1()
{
mymoney1 = mymoney1 + 1;
mytxt2.text = mymoney1.ToString ();

}
public void myfun2()
{
mymoney2 = mymoney2 + 1;

mytxt3.text = mymoney2.ToString ();
}
public void myfun3()
{
mymoney4 = mymoney4 + 1;

mytxt5.text = mymoney4.ToString ();
}


}

2016年12月15日 星期四

紅綠燈~

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using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class Counter : MonoBehaviour {
int num;
double fMyWaitTime=2.0;
double WaitTimecount=0;

// Use this for initialization
void Start () {
num = 0;
}

// Update is called once per frame
void Update () {

Text mytxt=GameObject.Find("Text").GetComponent<Text>();
num = num + 1;
int countnum = num % 3;
mytxt.text =countnum.ToString();
WaitTimecount=0;
mywait ();
if (countnum==0)
{
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(1.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img1 = GameObject.Find ("Image (1)").GetComponent<Image> ();
img1.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img2 = GameObject.Find ("Image (2)").GetComponent<Image> ();
img2.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)


}
if (countnum==1)
{
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img1 = GameObject.Find ("Image (1)").GetComponent<Image> ();
img1.color = new Color(0.0F, 1.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img2 = GameObject.Find ("Image (2)").GetComponent<Image> ();
img2.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}
if (countnum==2)
{
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img1 = GameObject.Find ("Image (1)").GetComponent<Image> ();
img1.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img2 = GameObject.Find ("Image (2)").GetComponent<Image> ();
img2.color = new Color(1.0F, 1.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}


}







void mywait ()
{

while (WaitTimecount <= fMyWaitTime) {
//do stuff;

WaitTimecount = WaitTimecount + 0.005;
Debug.Log (WaitTimecount);

}
}
}

2016年12月8日 星期四

網頁分享

using UnityEngine;
using System.Collections;

public class Player : MonoBehaviour {
public GameObject obj_Player;
// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update ()
{

obj_Player = GameObject.Find("Sphere");
if (Input.GetKeyDown (KeyCode.A)) {
obj_Player.transform.position += new Vector3 (-0.1f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.D)) {
obj_Player.transform.position += new Vector3 (0.1f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.W)) {
obj_Player.transform.position += new Vector3 (0, 0, 0.1f);
} else if (Input.GetKeyDown (KeyCode.S)) {
obj_Player.transform.position += new Vector3 (0, 0, -0.1f);
}
}
}

2016年12月1日 星期四

我做人了!!!!


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NewBehaviourScript
---
using UnityEngine;
using System.Collections;

public class NewBehaviourScript : MonoBehaviour
{

    Vector3[] T = new Vector3[4];
    // Use this for initialization
    void Start()
    {
        T[0] = new Vector3(4f, -6.161964e-17f, 3f);
        T[1] = new Vector3(-4f, -6.161964e-17f, 3f);
        T[2] = new Vector3(-4f, -6.161964e-17f, -4f);
        T[3] = new Vector3(4f, -6.161964e-17f, -4f);

    }
    int aa = 0;

    // Update is called once per frame
    void Update()
    {
        transform.position = Vector3.MoveTowards(transform.position, T[aa], 10 * Time.deltaTime);
        if (transform.position == T[aa])
            aa = (aa + 1) % 4;


    }
}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ExampleClass
---
using UnityEngine;



public class ExampleClass : MonoBehaviour 
{
    void Update() 
    {
        // Rotate the object around its local X axis at 1 degree per second
        transform.Rotate(10*Vector3.right * Time.deltaTime);



        // ...also rotate around the World's Y axis
        transform.Rotate(Vector3.up * Time.deltaTime, Space.World);
    }
}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
TransformFunctions
---


using UnityEngine;
using System.Collections;
public class TransformFunctions : MonoBehaviour
{
    public float moveSpeed = 10f;
    public float turnSpeed = 50f;
   
   
    void Update ()
    {
        if(Input.GetKey(KeyCode.UpArrow))
            transform.Translate(Vector3.forward * moveSpeed * Time.deltaTime);
       
        if(Input.GetKey(KeyCode.DownArrow))
            transform.Translate(-Vector3.forward * moveSpeed * Time.deltaTime);
        
        if(Input.GetKey(KeyCode.LeftArrow))
            transform.Rotate(Vector3.up, -turnSpeed * Time.deltaTime);
       
        if(Input.GetKey(KeyCode.RightArrow))
            transform.Rotate(Vector3.up, turnSpeed * Time.deltaTime);
    }
}

是房子~~~~~

========================================================================
using UnityEngine;
using System.Collections;

public class TransformFunctions : MonoBehaviour
{
public float moveSpeed = 10f;
public float turnSpeed = 50f;


void Update ()
{
if(Input.GetKey(KeyCode.UpArrow))
transform.Translate(Vector3.forward * moveSpeed * Time.deltaTime);

if(Input.GetKey(KeyCode.DownArrow))
transform.Translate(-Vector3.forward * moveSpeed * Time.deltaTime);

if(Input.GetKey(KeyCode.LeftArrow))
transform.Rotate(Vector3.up, -turnSpeed * Time.deltaTime);

if(Input.GetKey(KeyCode.RightArrow))
transform.Rotate(Vector3.up, turnSpeed * Time.deltaTime);
}
}
========================================================================
using UnityEngine;

public class ExampleClass : MonoBehaviour 
{
void Update() 
{
// Rotate the object around its local X axis at 1 degree per second
transform.Rotate(10*Vector3.right * Time.deltaTime);

// ...also rotate around the World's Y axis
transform.Rotate(Vector3.up * Time.deltaTime, Space.World);
}
}

2016年11月10日 星期四

3D球球



   using UnityEngine;
using System.Collections;

public class Player : MonoBehaviour {
        public GameObject obj_Player;
        // Use this for initialization
        void Start () {
       
        }
       
        // Update is called once per frame
        void Update ()
        {
               
                obj_Player = GameObject.Find("Sphere");
                if (Input.GetKeyDown (KeyCode.A)) {
                        obj_Player.transform.position += new Vector3 (-0.1f, 0, 0);
                } else if (Input.GetKeyDown (KeyCode.D)) {
                        obj_Player.transform.position += new Vector3 (0.1f, 0, 0);
                } else if (Input.GetKeyDown (KeyCode.W)) {
                        obj_Player.transform.position += new Vector3 (0, 0, 0.1f);
                } else if (Input.GetKeyDown (KeyCode.S)) {
                        obj_Player.transform.position += new Vector3 (0, 0, -0.1f);
                }
        }
}