using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System;
public class x : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
public void myfun(){
Text mytext = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text> ();
mytext.text = Time.time.ToString ();
Time.timeScale = 1 ;
}
}
~~~~~~~~~~~~~~~~~~~~~~~~~~Y~~~~~~~~~~~~~~~~~~~~~~~~~~
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class y : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
public void myfun(){
Text mytxt = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text>();
//mytxt.text =Random.Range(1,4).ToString();
mytxt.text =Time.time.ToString();
//float translation = Time.deltaTime * 10;
Time.timeScale = 0 ;
}
}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Z~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class z : MonoBehaviour {
public bool timerOn = true;
float time;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if (timerOn)
{
time += Time.deltaTime;
}
Text mytxt = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text>();
//mytxt.text =Random.Range(1,4).ToString();
mytxt.text =Time.time.ToString();
}
}
~~~~~~~~~~~~~~~~~~Countdown~~~~~~~~~~~~~~~~~~~~~~~~~~~~
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System.Globalization;
using System;
public class conutdown : MonoBehaviour {
public Text mytext;
public Text mytxt;
private float myTime = 0f;
private bool isFinish = false;
// Use this for initialization
void Start () {
myTime = float.Parse (mytext.text, CultureInfo.InvariantCulture.NumberFormat);
}
// Update is called once per frame
void Update () {
if(myTime>0f)
{
myTime -= Time.deltaTime;
int myNumber = (int)myTime;
mytext.text = myNumber.ToString();
}
else{
if(!isFinish){
print ("time out");
mytext.text="0";
isFinish=true;
}
}
mytxt.text = System.DateTime.Now.ToString ();
}
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